Every week, Splinterlands holds events for the community to share their views on specific topics or in a free-form format. In this week's Splinterlands Community Engagement Challenge, the event is about the player's favorite lineup, which is used to win on a specific occasion. The idea is to comment here on why this lineup works, which cards make it up, explaining a little about each of the cards and more details so that the Splinterlands community knows and can also use them. Come and find out everything about my favorite lineup!
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[ENGLISH VERSION]
Match Context
It is interesting to start by presenting the context of the match in which the Blue Deck's double Opportuinity strategy was used. In a game with 38 mana, 3 available elements (water, fire and life) and the following rules: Four's a Crowd, in which only 4 slots are available to compose the team; Maneuvers, which grants Reach to all units and finally Fire & Regret, in which monsters receive Return Fire, returning damage from archers.
My choice for this scenario was to use Kelya because she has a high chance of facing a melee, since she increases speed and also adds an extra shield to allies. The main difference in relation to the units chosen by me and my opponent in this battle was precisely the last two cards at the end of the lineup. While the opponent chose Olivia of the Brook, which has only 4 HP and only 2 damage, on my side I had Deeplurker with 4 damage and poison. Another difference was that in my second position I chose Kulu Mastermind, which helped Noa, while he chose Coastal Sentry, which did not help the enemy Noa, making him a support card only, while on my side he was responsible for DPS.
Double Opportunity Strategy
With the limit of only 4 slots and 38 mana, the choices aimed at cards that had a considerable amount of mana, being mainly necessary a good tank, to hold the opponents' attacks, who would certainly choose cards with high damage. The choice for the first position was Commander Slade, who is a 10 mana card, but with incredible stats, having 4 melee damage, 9 health, 6 shield, a high speed of 5, which together with Dodge allows him to dodge melee attacks with +25%. In addition, in his kit of abilities he has Enfeeble, which reduces the target's melee attack by 1.
This was a great choice considering that since there is no option to choose archers due to return fire, the opponent would choose mages or melee, but since most of the available elements use melee, he is perfect for these occasions.
In the second position, Reach allowed to put a good melee card in the second position, which at another time would not be possible, which was Noa The Just. This is another card on the team that has a high speed (6), allowing it to easily dodge slow opponents. It also helps with the double opportunity strategy by removing 2 of the opponent's armor. This card, since it has no attack, combines perfectly with Kulu Mastermind, gaining the extra melee attack.
Finally, the stars of the composition are precisely the opportunity cards. Previously mentioned Kulu has great stats, 9 HP and 5 speed with 4 damage with opportunity, being a great threat, because he has weapons training and helps another card in the match his usefulness increases even more, since he guarantees melee damage for Noa, with his Weapons Training ability.
To compose the double opportunity with Kulu, we added the Deeplurker with 4 damage, which in addition to causing a lot of damage, has Poison in its skill kit that reduces the target's HP over time. In addition to the damage, it has 7 HP and 4 speed.