The theme of this week's Splinterlands Community Engagement Challenge is about the strategy and synergy that generate Powerful Combos (#PowerfulCombos) to win battles! There are a multitude of combos in Splinterlands, after all, any successful combination of cards or cards and summoners is already considered a combo. So, with this theme in mind, I'm going to present a combo that I really like for low mana matches, when the water element is available. Come check out all the details of this combo! #splinterlands
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[ENGLISH VERSION]
Water Combo for Low Mana Battles!
This water combo for low mana games has as its main team composition the Djinn Oshannus and Kelya, being very strong in games with only 12 mana, since it has a certain defense against melees with Kelya's +1 Shield and against mages thanks to Oshannus' void, not to mention the speed that these two reach with 6 Speed dodging most of the attacks.
In addition to this core, we also have support cards that make this combo even better. The main support is Merdaali Guardian, who will heal Djinn Oshannus and also repair the shield that Kelya will provide to allies, increasing the survivability of this tank/DPS. We also have the creeping ooze to increase the speed difference between Oshannus and the other enemy cards.
Finally, in this match we added Alfredo to the backline to protect the Merdaali Guardian and that extra 1 damage in case the opponent has ways to heal, and also in the first position the Torrent Spawn that will tank an extra hit. At the end I comment on another card that could be added to make this combo even better.
Details of this Match!
The combo was used in a Brawls match where the amount of mana available was low, only 17, which allowed for innovation by adding a few more cards from the core of the combo, which would be Djinn Oshannus, Kelya and Merdaali Guardian. And of course, the water element was available without restrictions in the Rulesets, which made it much easier to use this combo.
On the opponent's side, he also opted for a composition that focused on buffing a specific card and similarly increasing its speed to the maximum with healing along with it. In a way, it was a composition similar to mine that focused on Djinn Oshannus as the main card. In the opponent's case, Tatiana Blayde, who has 5 Speed, would receive +2 Speed from Byzantine Kitty and also +1 to all stats from Martyr's ability once Fungus Flinger was defeated. This is also a very good composition, which shows the strength of the Speed stat in Splinterlands.
Game Insights to Improve Your Deck!
I believe that an improvement that could have been made for matches like this, in which Fray Limit allowed the use of cards from any collection, would be the addition of a Chicken card to the Deck. This card, in addition to helping in brawls like this, is useful in other game modes such as Tournaments and in Wild matches, being widely used in any combination that ends up having a spot left on the team. It is essential in a Deck because it can tank a hit on the backline or frontline depending on where it is positioned. In this matchup, I believe that adding it right after Alfredo would protect my backline against possible sneaks.
Currently, the cheapest common Chicken costs $0.408, but it would be interesting to get one at level 3, at which level it receives +1 Melee Attack, costing $2.50. Another possibility would be to get a Furious Chicken gold that is already lvl 3 from the start, for $13.7. The difference is that in every game that it is used (many) you will earn a bonus rewards. In the rental today you would be paying 1 DEC per day to use a gold foil which would be 2.51% of APR, making it more worthwhile to rent if necessary.