In this week's Splinterlands community engagement challenge, the focus will be on battles—not just any battle, but a battle that taught the player something new. The theme is Battlefield Breakthroughs, representing an insight the player may have had during the battle that allowed them to overcome the other team in pursuit of the long-awaited victory. This "breakthrough" could be a new combo, a new rule that you ended up excelling at, like the new Bloodmoon rule, or a card that exceeded your expectations.
Thinking about the event's context, a Brawl match came to mind. In it, I ended up using three cards from the new Conclave Arcana Rewards set that really surprised me, especially one that I believe could be a great tank for Splinterlands. So, if you want to learn more about the new set, match details, and more information about the new cards, check it out now!
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[ENGLISH VERSION]
Match Details
The battle that showed me this "breakthrough" situation was a Brawl match in which I had 26 mana available. This meant I couldn't put many cards on my team due to the limited mana and cards I had available. So, I ended up testing the new cards from the Conclave Arcana Reward set, which surprised me greatly, leading to victory in that duel.
In addition to the mana limit, only two elements—earth and life—were available for selection. My summoner was a dual-element water and life, while my opponent's ended up being a dual-element life and earth, which would have given him an advantage due to the larger card pool available.
However, I ended up surprising everyone with the choice of new cards that were perfect for this match, where the rules were Melee Mayhem and Heavy Metal, which meant I could only use melee cards and cards with shields, precisely the characteristics of Phlegmor and Palimpsest Prophet.
The last rule ended up having no impact because Close Range allows ranged units to attack from the first position, but Heavy Metal ends up benefiting melee units, which are generally the units with armor in Splinterlands. Even in this scenario, which benefited melee units because Melee Mayhem allows attacking from any position, the opponent chose a Quillun Legionary in the last position.
New Cards, New Strategies…
The new Conclave Arcana set brought 43 new cards to the strategy game Splinterlands. And as everyone knows, new cards mean new strategies too. In this match, the strategy was to choose a tank that could defend well against the opponents, while the other units dealt the necessary damage.
In second place is the highest DPS, Marisol Contuma, with 4 melee damage, reach, and bloodlust, and a very high attack speed. The card is so good that both teams ended up using it.
In addition to this DPS, we also had Phlegmor, which deals 1 melee damage with sneak. This wasn't the best decision in this match because the opponent ended up choosing the Quilliun Legionary unit, which has Thorns, for the last position—which is where Phlegmor would attack. So, as soon as my card attacks it 3 times, it will be defeated. The first time the shield will defend, the next time it will lose. 2 HP and in the last one, he'll end up being defeated, and in the end, he'll only deal 1 damage to the opponent's HP.
My next DPS, which has a low mana cost like PHlegmor (4), is Palimpsest Propht, which costs only 3 mana and has the charge ability that allows him to attack from any position. It deals 1 melee damage, 2 HP and speed, and 1 shield. An interesting card for low-mana games.
The highlight ended up being our tank Saltwraith Bulkhead. For just 7 mana, he has incredible stats, with 4 melee damage, 6 shields, and 8 HP, along with 4 speed. It's a truly well-rounded card, with the only problem being its ability, which applies a debuff. However, since the probability of this is low initially, it can do a lot of damage until then. This card is a higher-cost version of Halfing Refugee, but with better overall stats.







