Splinterlands In-Game Liquidity Pool

Splinterlands In-Game Liquidity Pool

By RionWeb3 | CryptoMinute | 25 May 2026


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We have exciting news coming to Splinterlands, with two new features. One is about marketplaces and fees, which is quite simple, while the second could have a big impact: the arrival of SPS and DEC pools in the In-Game Liquidity Pools. Come check it out!

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Splinterlands In-Game Liquidity Pool

 

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Source: Splinterlands

 

Currently in Splinterlands we have several in-game liquidity pools: DEC-Grain, Dec-Voucher, Dec-Wood, Dec-Stone, and Dec-Iron, with around $20,000 in liquidity in each pool, if I'm not mistaken. A highlight is the DEC Grain pool, which has almost $40,000 in liquidity, a very impressive feat, I believe because Grain is a core gameplay element of Splinterlands.

Having in-game gameplay means the entire game ecosystem is literally concentrated within the game itself, which makes things easier for players, but places a greater burden on developers regarding internal security. By allowing external pools, this control is outsourced to the DEXs, but by centralizing everything, it increases the single point of failure. However, being one of Web3's oldest games, Splinterlands has always focused on smooth operation above all else, which has prevented problems, and as long as this remains true, it can continue that way.

One change regarding pools is that there was a proposal to create a new in-game pool, the first with SPS, with the SPS-DEC pair, and it would start with a considerable value because the DAO would migrate the pool that is in the Hive Engine into the game, something around 25 million SPS tokens and the equivalent in DEC. This will bring great liquidity to the game and facilitate resource management.


Splinterlands Marketplaces

 

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Source: Splinterlands

 

Sometimes, even though necessary for organization and control, some proposals end up being unnecessary expenses for the projects themselves, because they are already part of the ecosystem's structure. I'm not sure, but I believe that when someone submits a proposal to Splinterlands, they need to spend a certain amount to avoid spam, I think.

Not long ago, there was some kind of change in how marketplace fees work, and it became necessary to submit proposals to all marketplaces that have fees, if I'm not mistaken. In that sense, from what I quickly saw, most of these proposals had the same content, addressing the same subject, and they were all approved.

Therefore, at least 5 proposals spent money to be submitted, and in this bear market, any amount saved by the projects can make a difference, since the influx of new users is low, so costs must be reduced as much as possible. Instead of making several proposals, they could have made a single proposal with all the marketplaces.

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RionWeb3
RionWeb3

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