Once again, we've reached the end of the season in Splinterlands, for many the best moment, because that's when the EOS rewards arrive – that glint you earned throughout the season, and now you receive it again. It's a great feeling, but along with it come choices: what to do with the glint? The question arises, and the answer always lies in the options and the dice.
Unlike the last seasons where I focused heavily on minor chests or major chests, seeking that incredible reward called JACKPOT – which never came – this time I decided to use a bit more strategy. It's a little surreal that many people end up going by "gut feeling," I've done that too, but depending on luck is very bad. Instead of putting your chips (glint) on one chance, another option seems better.
During the season I've been trading glint, not for Loot Chests, but for Draws. My deck isn't very evolved, and for a long time, I didn't have much to do, but that's not even the big change, because I believe I've already mentioned the benefit of Draws compared to loot chests. For those who haven't noticed, the quantity of cards ends up being half of what you'd get from draws, but the person who chooses chests is going after the other rewards. However, for those who don't have upgraded cards, draws end up being a good alternative. The question you must be having now is: But if Draws aren't the strategy, what are?
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New Strategy for Splinterlands Glint!
The other day I was thinking and an insight came to me: spreadsheets! I have a basic understanding of spreadsheets, but curiously I wasn't using them to their full potential. For those who didn't understand, yes, the big mystery is spreadsheets! This is very reminiscent of those planning games, where you spend hours thinking about which strategy is best and doing calculations...
Knowing that Draw cards are better for those aiming to improve their deck, as they offer a better cost-benefit of glint per card, I decided to put my thinking cap on to create something that would help me make a better decision. Since each card rarity has a glint cost in the Draw, with Common = 300; Rare = 1500; Epic = 15000; and Legendary = 70000, it becomes possible to create a table to analyze which rarity to draw next.
The way to arrive at this is quite simple; we simply look at the next card that requires the least amount of glint possible to level up. To do this, we need to note how many BCX the card currently has, in a column called BCX NOW for example, and find out how many BCX are needed at the next level. Then, we subtract to find the difference, that is, how many cards are missing for the next level.
With the information on how many cards are missing, simply analyze the rarity of the card and multiply it by the glint cost compatible with that card's draw. After doing this with all the cards, just apply a simple filter and sort from lowest to highest. You'll be surprised how much insight you can gain from something so simple. For example, my next card to level up is Phlegmor, which is a Life element monster of common rarity, and it only needs 1 BCX to reach level 5, where it will receive an extra melee attack.
Other filters can be very useful, such as the element filter, because you can have a specific focus and thus find the next card of that element that is close to an upgrade. Deciding where to use the glint doesn't have to be difficult, as it often is. What we need is information to help us make that decision. What other data do you think is good to analyze?