Building a Water Team in Splinterlands!

Building a Water Team in Splinterlands!

By RionWeb3 | CryptoMinute | 14 Dec 2025


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I recently shared a not very interesting situation where my guild ended up taking last place in Guild Brawls. However, even in a bad situation it is possible to get something good out of it. This is because my individual performance in the Guild Brawls matches was not bad, guaranteeing at least a 50% winrate in the matches. In one of these Guild Brawls matches, I built a water element team that emerged victorious and now the objective is to detail to the Splinterlands community the details that led to this team. Let's start by addressing the context that influenced the choice of this team, and then understand in depth the strategy, the key cards and the team's synergy in this match of Splinterlands - nft card game!

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[ENGLISH VERSION]


Match Situation and Rules

 

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Source: Splinterlands Battle Link

 

As I have presented in other previous content, it is very important to initially have an idea of the context of the match, because it defines what will be available for both players to choose from and the rule will benefit or harm certain cards, so it all depends on that. In this match we have 30 mana, which allows us to choose an average amount for more cards on the team, so you will see that I was able to choose 5 cards on my team and 4 on the enemy team, which I would certainly have been able to put +1 card on if I hadn't used Avina of The Wolf as a summoner, which alone consumed 5 mana. Choosing Prunda for my team left me with more mana to add Frigid Wolf, for example.

 

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Source: Splinterlands

 

In addition to mana, other details of the match are the combat rules or modifiers, which each have some specific effects and depending on the match, as in Brawls matches, several of these modifiers may appear at once. In the case of this match we had the “Taking Sides” modifier that prevents the use of neutral units. Next we have What Doesn’t Kill You, which gives Enrage to units and finally Back to Basics, in which units ask for all skills. These last two rules will have the most impact on choosing my team, greatly influencing the Brawl battle.


How was the Team's assembly?

 

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Source: Splinterlands

 

As mentioned, the rules had a great influence on the choice of the team. The first rule of great influence is “Back to Basics”. As this rule removes ALL abilities from allied and enemy units, the best choice is to use good magic damage cards, as the damage will continue to be applied at 100%, without much effect from this ability. You can see that this is exactly what both teams did. In my case, there was the presence of Janni Rebel with 7 HP and 2 magic damage and also Sola Ranjell who for just 3 mana has 1 magic damage and 5 HP, both very good and protected in the first position by the Frigid Wolf.

 

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Source: Splinterlands

 

My team's core Damage Dealer is Shock Trooper who has a skill that debuffs him, but as all skills were removed, he is 100%, without any debuff, having 4 magic damage throughout the match. This is a golden tip, take advantage of this rule to use cards that would normally have some debuff, cards from the Epic rarity Rebellion Rewards collection are a good example.

 

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Source: Splinterlands

 

Due to the “What Doesn’t Kill You” rule guaranteeing everyone on my team Enrage, it made me choose a card for the first position that benefited a lot from this extra ability. Commander Slade is one of the cores of this team, because he will be able to deal a large amount of damage with his 8 HP, is resistant with 5 shield and also has a great attack (3) and good speed (4). As in this match both teams chose mages, the opponent will quickly deal damage to Commander Slade's life, who will promptly have his melee damage and Speed stats increased by 50%.


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RionWeb3
RionWeb3

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CryptoMinute
CryptoMinute

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