So Rollercoin has responded to some of the feedback they must have been receiving.
So how is the game for profits?
1st you should do a task each day, simple questions but not always available and I assume they will run out of them soon. This provides many benefits.
- Gets you a battery for 24 hr electric. (Now needed it no longer free to get electricity as it was)
- If you earn .5 RLT doing tasks you earn 1 RLT in the daily quests.
- If you over the weekly quests earn 2.5 RLT you earn an additional 5 RLT
- Or the daily event quests for earning 1 RLT you get 30 event points.
The tasks have now become a large part of the success of the site. I have not always been able to do tasks each day but when I do it earns some good RLT to use for miners and more. Over the past week I have earned enough to get a 2nd room for miners.
- They have lowered the daily, weekly and event quests number of games needed for rewards.
From 30 to 20 games played daily (30 RST and 12 exp)
From 70 to 50 games played daily (40 RST and 25 exp)
Also, from 15 to 10 games for the daily 2 games played (20 RST and 5 Exp)
These numbers are easy to hit and save a lot of time trying to reach the older levels. Easy to make the rewards.
Those are the biggest chances that will benefit players.
I have found that it’s good to spend my RST on certain tasks that produce more EXP for better rewards.
- I buy 3 parts cases from the season store (earns 40 RST)
- If possible, makes 20 parts mergers from the cases (20 RST and 30 Exp) good exp reward.
With the changes I still have the need for batteries and the issue is mainly I have 24 batteries I got a large pack with RST earned, but if I have an hour of energy left and recharge, I lose the hour. But if I miss recharging for an hour, I lose 20% power for that hour until I recharge. I think they need to create a way that the batteries in reserve are applied automatically. would encourage people to buy more batteries and not punish you for recharging early or being late.