SURGE Tournament

TallyUp's Play To Earn Mini-Game Rules & Instructions For Competing Players Ensuring Fairness Is Established Between Opponents.


TallyUp Mini-Games Rules & Instructions:

 

At each Level of TallyUp's Tower, a player is matched in available minigames against an opponent. The opponent may be a human opponent or if choose through settings, a computer opponent may be made available if there is no suitable human opponent available for the selected Minigame or Level.

The determination of which minigame is played may be random or programmatically determined based on such factors as Level of play and In-Game Balance.

Each Minigame concludes with a Win, a Loss, or a Tie for each player. The rules of each current Minigame are listed below.

New Minigames will be added later, and specific rules I will post when they are released.

 

MAGNET MADNESS:

Magnet Madness

The Magnet Madness minigame is played by 2 players, competing against one another in a series of Rounds. Each Round, a programmatically-determined number of Tokens is shown to both players.

Then, each player has a pre-set number of seconds to secretly select a value 1-7 (each player's selection is not revealed to the other until both have been locked in). After both players have selected a value, the selections are revealed simultaneously and the player who picked the higher value wins the Tokens for that Round.

If both players pick the same value, then neither wins the Tokens for that Round. After a particular value has been used, the player cannot choose that same value again for the rest of the Game.

The Game ends when one player reaches 10 or more Tokens, or if both players have used all of their available values without either player reaching a score of 10 or more tokens. The player with the higher Token amount is the winner. If both players have the same amount of Tokens, then the game result is a Tie.

 

BLASTEROIDS:

Blasteroids

The Blasteroids minigame is played by 2 players, competing against one another in a series of Rounds.

The players see a Ship, which moves along a path past Asteroids. Each Asteroid is shown on one player's "side" or the other, and each one shows a number of Tokens that it is worth.

Each Round, each player has a pre-set number of seconds to select to move the Ship either zero, one, or two spaces along the path (each player's selection is not revealed to the other until both have been locked in).

After both players have selected a number, the selections are revealed simultaneously and the two numbers are added together to determine how far the Ship moves along the path. The Asteroid at that location is scored -- the Tokens shown on the Asteroid are awarded to one player or the other, based on whose "side" it is on.

The Game ends when one player reaches 10 or more Tokens. The player with the higher Token amount is the winner.

 

BLASTEROIDS - USING FUEL:

 

In certain instances, games of Blasteroids will incorporate a notion of Fuel usage. In such instances, each player begins with a fixed amount of Fuel.

If a player chooses to move the Ship one or two spaces, then they use up that corresponding amount of Fuel from their reserves. If a player does not have enough Fuel to complete a selection, then that selection is disabled. If a player chooses to move the Ship zero spaces, then they will regain one Fuel, up to the Maximum number of Fuel.

 

MONKEY BUSINESS:

Monkey Business

The Monkey Business minigame is played by 2 players, competing against one another in a series of Rounds.

Each Round, a programmatically-determined number of Tokens is shown to both players. Then, each player has a pre-set number of seconds to secretly select an amount of water to use from their tank (each player's selection is not revealed to the other until both have been locked in).

After both players have selected an amount of water to shoot, the selections are revealed simultaneously, the amount of water selected is removed from the player's tank, and the player who picked the higher amount of water wins the Tokens for that Round. If both players pick the same amount, then neither wins the Tokens for that Round.

After each Round, both players are given the same small amount of additional water (capping out at the maximum tank volume).

The Game ends when one player reaches 10 or more Tokens, or if neither player reaches a score of 10 or more tokens, the player with the higher Token amount is declared the winner after all rounds have been completed. If both players have the same amount of Tokens, then the game result is a Tie.

 

CRYSTAL CAVERNS:

Crystal Caverns

The Crystal Caverns minigame is played by 2 players, competing against one another in a series of Rounds. One player starts as the Miner, and the other player starts as the Catcher.

Each Round, a set of 3 Token Stacks is shown to both players. Then, each player has a pre-set number of seconds to secretly select one of the Token Stacks (each player's selection is not revealed to the other until both have been locked in).

After both players have selected a Token Stack, the selections are revealed simultaneously. If the players picked different Stacks, then the Miner wins the Tokens in their selected Stack. If the players picked the same Stack, then the Catcher wins the Tokens in the Miner's selected Stack.

After each Round, the players swap roles between the Miner and the Catcher. The Game ends when one player reaches 10 or more Tokens, and that player wins.

 

CRYSTAL CAVERNS THE BAT:

 

On some Rounds, the players will see a bat character appear under one of the Token Stacks, tilted either to the left or right.

In this case, if the Miner chooses the Token Stack above the bat, then their selection will count as having chosen the Stack to the left or right (based on the tilt of the bat) for the purposes of determining whether the players chose the same or different Token Stacks.

That's all there is to it. It's really simple and fun but, don't take my word for it. Go ahead and accept my invite to try it yourself ==> https://bit.ly/347PdPD

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MetaWabbit: AI, ML, NLP, programming, blockchain, crypto, bitcoin, play-to-earn games, affiliate marketing, graphic design, online freelancer. A problem-solver exploring tech's potential to transform traditional systems.


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