In Rising, the authors focused more on races, challenges and worldwide cups. I will offer players a world-wide map that will gradually open up new tracks to go through, tournaments where you have to win, and the tasks you will meet. There is a lot, it will be diverse and fun. Although skill will not be needed again to cross the course, it will be necessary if you want to achieve the fastest possible time. The authors have now dropped the FMX tricks, whose fusion in Fusion has not been very successful and will go again purely on the best track. No superman tricks or other challenging poses.
The Trials style itself is simple. The bike is on a straight line and you are only trying to balance it on obstacles and add gas at the right places to get through the pitfalls. It's simple but challenging at the same time. You have to get it in your hand, specially fine balancing characters that can help you go through difficult obstacles. However, there is a minimum. The authors are not trying to hack the players like Trials HD, but have fun.
You run alone on standard tracks, but you always have one or more ghost players with whom you can compete and sometimes get ahead of them. This is complemented by tournament stadium tracks, where several players are always competing against each other on the simpler lines of victory. There are also fun events where you try to jump as far as possible with explosions, or with a motorcycle to shoot the ball into a basketball hoop. There will be plenty to entertain out of the standard races.
The campaign itself is spreading around the world this time, where you are going through events, leveling up and opening up more events. First in North America, then Europe, Asia, and the world will gradually open up to you. There are dozens of events everywhere accompanied by a big stadium tournament and special tasks. It is nicely resolved, though it is not difficult to say. Even here the authors did not want to put big obstacles into the procedure, but rather make sure that if you want a perfect score and as many points or best time as possible, you have to do more. Otherwise it depends mainly on fulfilling the tasks in each event. Sometimes it is a necessity not to miss the number of falls, at other times you have to win over one of the ghost riders or make three falls. Meeting these challenges takes you forward. In doing so, as a bonus, there is a medal rating that you can try to raise to gold for the maximum bonus. All this counts you into ranking and raises your level.
The levels then open up as other events as well as better motorcycles (including a bike or a two-seat bike) and new fun challenges. Plus with every new level you always get a lootbox. Here you will find clothing, accessories, stickers or motorcycle parts. Everything is just visual and I would say annoying. Especially when you get 30 of them and just want to know from curiosity what they have to offer, long minutes of monotonous opening await you. It is not necessary, and it sounds like a remnant of an old lootbox era. At the same time, you can buy things in the store for money in the game. So you can see the accessories you like and buy. However, some are exclusive, with the option to buy only through micro-transactions. It doesn't hurt because everything is just cosmetic stuff.
It adds, of course, the multiplayer as well as the classic hot seat mode. Multiplayer works just like regular races, so you race with opponents in ghost mode, just by going synchronously with them and waiting for everyone to finish. The tournaments are on multiple tracks and each scores. Currently, only public multiplayer is incorporated, but private multiplayer with friends will soon be added. If you still want to play with friends right in front of one screen, there is a hot seat where you can rotate with the controller.
If you want more from the game, there is also a track editor where you can create multiple routes in predefined environments. Maybe it is unnecessarily complicated, but in principle you choose obstacles, jumps, traps and everything the game has to offer. You will not create as epic tracks as the authors, but you can do some skill tracks with surprises.
When we are at epic tracks, it is surprising what the authors have drawn from 2D driving with the 3D environment. By manipulating the camera, they can offer impressive views of massive canyons at some moments, and by changing the scene, they suddenly move you into sci-fi scenes, or they can drive you across the plane with turbulence. Indeed, there is applied physics everywhere, everything can fall, weigh and react to your motorbike, speed and power. There will be explosions, jumps, and especially fun finals, where your character often ends up being massacred, scattered, or even shot into space.
Trials Rising is a great biker game that does not move its style much further, but it moves it to perfection, adds a massive range of great tracks, well-processed multiplayer, linking to other players' results, and hot seat mode. It's addictive and fun. It's just unnecessarily complemented by lootboxes, which you can easily replace by purchasing visual elements directly from the store for the money you earn. The creative level is complemented by a level editor. Indeed, it is not possible to complain about content and entertainment, but perhaps a more significant news would not hurt.