This week, the theme of the Splinterlands Community Engagement Challenge is the forgotten cards of the nft game, the #ForgottenCards. So, we will explore two categories of cards that are forgotten in the game, giving examples within each of them. The first are the cards specific to certain rulesets such as the Forgotten One. The second will be the Forgotten Gladiator cards, which are rarely seen being used. The following question arises: is it better to be a strong card for a certain situation or to be a card that is almost never used, not even in specific situations?
I'll be much appreaciated if you Upvote, Reblogs or give any Tips ( PIZZA 🍕, PGM 🎮, LOLZ 😆, ALIVE ❤️, etc ). Thanks and have good reading! 🍀
[ENGLISH VERSION]
Ruleset Specific Cards - Forgotten One
Rulesets are added to Splinterlands to prevent a card from being strong in all situations, and instead favor cards with specific skill sets and stats in certain situations. This ends up generating a set of cards that end up being “forgotten” in the most “common” matches and become a precise choice in these more specific situations.
One example is what happens with the Noxious Flames Ruleset, in which the units start the battle with the poison debuff, causing all cards to lose 2 HP per turn. There is a set of cards that are so specific. Because it is a very punitive rule, the cards that manage to “survive” it end up having a great advantage, which is the case of cards with the Immunity ability, which do not receive this debuff from the beginning.

Source: Splinterlands Forgotten One
One of those cards with Immunity that ends up shining in this ruleset and ends up being forgotten on other occasions is the Forgotten One. It's funny because the name of the card itself suggests that it ended up being forgotten and is chosen when it specifically can make a difference. When the opponent doesn't pay attention to the rules and you choose the Forgotten One, he will suffer 2 damage to all units while the Forgotten with his 4 melee damage and retaliate will survive and start eliminating the opponents one by one.

Source: Peakmonsters Forgotten One
Another detail about these more specific cards is that even though they guarantee victory in certain scenarios, since they are not “wildcard” cards, they end up having a lower value than the others. In the case of Forgotten One, even though it is a strong card for the Noxious Flames ruleset and in rules that favor melee cards, it is not in great demand and is currently being sold for around $0.12 per BCx and in relation to sales volume, less than 20 cards are sold per day, excluding “abnormal” days.
Remembered vs. Forgotten Gladiators Cards

Source: Splinterlands Gladiators
In addition to cards that work very well in certain rulesets but end up being forgotten in other games, the phenomenon of “forgotten cards” affects the entire Gladiators Set collection. We recently mentioned that until recently, gladiator cards were restricted to use in guild Brawls, but with the addition of Chaos Legion Summoners with the Conscript ability and the “Are You Not Entertained?” Ruleset, these cards began to be used in other types of battles, especially in Ranked Battles.
However, even with this utility expansion, players end up not using all the Gladiator cards, always focusing on the “strongest” cards and forgetting the simpler cards. I believe this ended up happening because all the cards do not have an ability like the Forgotten One with Immunity that ends up shining in a situation, they are mostly cards that have the same structure, high DPS, Bloodlust and average HP and Speed.

Source: Splinterlands Gladiators
This situation means that in the Common rarity Gladius cards, Katrelba Gobson and Isgald Vorst are basically used, which are two cards that have different and very strong abilities. In the case of Katrelba Gobson, in addition to having the entire “standard” Gladiator set, she has Sneak and Double Strike, making it easier for her to activate Bloodstrike. The same happens with Isgald Vorst, who has Sneak, making him focus on opponents who are already close to death.
In the case of rare cards, we can see the use of Captain Katie, who is a mage with 3 damage and the difference of having Snipe. Thus, we can see that cards that have some different mechanic that makes it easier to eliminate opponents end up being the chosen ones, while the others remain in the background. This shows that rather than never being used, it would be better if the other gladious cards had received abilities that made them strong in specific rulesets.
