At the end of September, on the 29th, we will launch the crypto game Rohan 2 on the CROSS network. We've already discussed the pre-registration events the game is holding in honor of the game's launch, but there's still more to uncover. It's a good idea for players to learn more about how Rohan 2's tokenomics, called ROHANomics, will work to understand its objective and how to stake and withdraw tokens from this NFT game. Therefore, we'll address this topic now. Come find out!
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[ENGLISH VERSION]
How will ROHANomics work?

Source: Golden Age ROM - ROHANomics
On the official Rohan 2 website, the game team has made a tab in the top menu called ROHANomics available, which provides a simple overview of the game's economy, Ruby allocation, and the economic architecture of the game's tokens. Therefore, we will seek to identify the key points of this ROHANomics so that we are prepared for the game's official launch on September 29th.
ROHANomics begins by identifying RUBY as Rohan 2's main token. However, by analyzing the game's simplified tokenomics flow, we can identify that there is a token that predates RUBY: CRON. I believe the game's main token is precisely the game's "gold," CRON, earned through user gameplay. After obtaining CRON, players can exchange it for RUBY through an in-game market. With RUBY, they can convert it at a certain ratio and requirements to $RUBYx, which can then be traded on any DEX on the CROSS blockchain network for the $CROSS token and then traded with other platforms. In this simplified system, it appears that RUBY is merely a transitional token for $RUBYx, but we'll soon see its usefulness within the game.

Source: ROM Golden Age - ROHANomics
An interesting detail about RUBY is its allocation. According to the information available on the game's website, 100% of the RUBY allocation will be obtained by players within the game, with no allocation to the team or anyone else, as is often the case with other projects. This can lead to token devaluation because they sell to cover costs. Thus, the total of 1 billion tokens will be created/earned through hours of gameplay alone, without any other means.

Source: ROM Golden Age - ROHANomics
Now, to understand the true usefulness of the Ruby token, it is necessary to understand the complete functioning of the game architecture. Starting with players, they can sell items in the Ruby marketplace and thus receive the Ruby token, paying a 10% fee on the RUBY received. This RUBY can be exchanged for sRUBY on an Exchange through a premium subscription, the details of which are yet to be determined. At the same time, Ruby returns to the game's Ruby Vault to maintain the 1 billion Ruby token limit within the game. This Vault Ruby is used in the Ruby Marketplace and also in some in-game events.
An interesting detail is that in the future, the tokenomic architecture of Rohan 2 may include the addition of the $CRONx token and allow items and characters to be NFTs, giving the player more control. This change could ultimately give CRON more prominence, as it is the currency players will earn directly in ROHAN.
