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Strengths
- The team and product predates blockchain gaming, having proven themselves and the product since 2011
- Sandbox offers a little bit to everyone in the form of a native token, NFTs, gaming, and metaverse
- Remains one of the largest gaming communities pre and post bull run with real demand, users, and LAND sales
- Strong name recognition among partnerships, inlcuidng Atari, Animoca Brands, Adidas, Snoop Dogg, and others
Weaknesses
- Blockchain gaming remains nascent and a clear, sustainable product-market fit model has yet to emerge across the entire asset class
- The Sandbox faces stiff competition from the likes of big crypto names like Otherside, Decentraland, Worldwide Webb, and others, as well as traditional gaming behemouths like Roblox
- Several vulnerabilities of varying degrees of severity have been identified via multiple audits with at least two issues still outstanding
- Token unlocks (of which the majority of value is controlled by either The Sandbox directly or early investors) presents the possibility of massive price drawdown
Competition and Value Proposition
The Sandbox is far from the only major metaverse platform within the Open Metaverse market and it's not even the most valuable as of Q3 2023. The Sandbox faces stiff competition from all of the following platforms:
- Otherside
- Decentraland
- Worldwide Webb
- NFT Worlds
- Metroverse
- Voxels
- Somnium Space
- Arcade Land
- Fluf Land
- Pixels
- Farmland
- BYO Land
- Crypto Unicorns
- Treeverse
The Sandbox's value proposition and competitive advantage are unique compared to its competitors. The platform offers developers a wide range of game creation tools, enabling them to create and monetize their game content. It allows for user-generated content, which is a unique proposition compared to other metaverse platforms. Value capture is extremely dependent on content availability for the metaverse, something that centralized, off-chain models, such as Roblox, have done quite well. This is the direction that The Sandbox has also chosen to go via its Create-to-Earn model and relevant creation tools.
The Sandbox has had fairly consistent positive LAND ownership growth regardless of overall market pressures. Since January 2020, LAND ownership has increased exponentially to over 20,000 unique owners. Following its meteoric rise, land ownership has dipped throughout 2022 but has begun stabilizing in 2023.
This growth is centered around the ability for creators to generate sustainable revenues via the Create-to-Earn model, powering the ownership economy that’s centric on the idea of the Open Metaverse. This is important because The Sandbox not only faces competition with other on-chain platforms, but it must also work to capture market share from well-funded competitors, such as Roblox, Meta, and other traditional off-chain technology companies. These off-chain competitors have hundreds of billions in value to back their development, whereas the entire blockchain metaverse market holds a valuation of only ~$3 billion as of Q3 2023.
Challenges to Adoption
The Sandbox faces a number of challenges to its wider adoption and long-term sustainability as a platform. One of the primary concerns is its limitations in functionality due to it being an early-access build and not a fully realized platform. This is the main purpose for the slow release of various Alpha Season events that showcase periodic developments, ecosystem expansions, and new features over time as the platform is continuously worked on by its core developer team.
So, many of The Sandbox’s features are largely untested and unproven in real-world environments by large user bases. Speaking of, competition is arguably the largest hindrance to potential widescale adoption. As mentioned in the previous section, The Sandbox faces considerable competition as a metaverse platform both on and off-chain. Roblox, for example, reportedly reached 65 million users at the end of 2022 across tens of thousands of metaverse experiences. The Sandbox, on the other hand, lags significantly behind in experiences available to consumers. Alpha Season Three, launched in 2022, saw The Sandbox reach just under 100 playable experiences. This was by far the most ever on the platform and showcases its growth, but it falls laughably short of Roblox.
The Sandbox also suffers from limited graphics due to the significant computation limitations of blockchain technology. Blockchains simply were not designed to handle heavy graphics demands by platforms residing on top of it. So, significant technological developers are needed to expand these capabilities, most likely via off-chain graphics computation from third-party providers. Because of these limitations, The Sandbox adopted a Minecraft-like aesthetic that may not be pleasing to all potential adopters outside of more gaming-centric utilities. Despite these limitations, it's worth noting that The Sandbox has attracted significant partners, such as Gucci, Microsoft, and Adidas.
Ultimately, the platform’s success resides in the ability to create experiences at scale, which is something that, as of Q3 2023, has not yet been solved by the Open Metaverse market. Until this happens, blockchain-based metaverse platforms are likely to continue to lag behind off-chain models in both experience development and user acquisition.
