World of Cryptoids believes a good gaming experience and a sustainable ROI could co-exist. Therefore, in this pokemon-inspired metaverse world, players can breed, own, and monetize their Cryptoids by simply enjoying the game. So we are here to build a sustainable play-to-earn model for players and the game to grow together.
THE CURRENT LANDSCAPE
Pet-battling blockchain games usually revolve around earning rewards through playing and selling rare breed pets.
There are usually two types of players in these types of games: The breeder, who bred and sold their pets for gains; The player, who earns income daily through gameplay, the former profits from the fact that the latter needed the pets to jumpstart their adventure within the game, where the player will have to play daily to earn and cash out the native token as their income.
Sounds good on paper, but there is a catch: the problem of inflation could easily crush this system if not handled properly. So to understand why inflation is the root threat of this model, we must first know how it happens.
As mentioned above, players will cash out the native token regularly as their income; it creates natural selling pressure on the tokens.
Therefore, it is critical to maintain and tackle the inflation rate of the ecosystem. However, most of the games in the market do not take sustainability and inflation seriously as they experience exponential growth in the user population.
Yet, growth like these will eventually die out, especially when the entry threshold is too high for new players.
HOW IS WOC DIFFERENT?
We recognize the current P2E model is not as sustainable as it should be since most of them do not build with a long-term vision in mind. World of Cryptoids, however, brings a new spin to the existing Play-to-Earn model.
The P2E model we had at the moment relied heavily on new players joining the ecosystem and creating in-game usage for their native token to prevent players from cashing them out as soon as possible.
The initial population will harvest tremendous gains at the expense of the newcomers. This is not what we wanted for WOC. Hence we had introduced severe measures to contain the inflation rate within the ecosystem.
THE SUPPLY OF CRYPTOIDS
One of the greatest frauds of mainstream pet-battling P2E games is that they would never limit the supply of pets in circulation. That is why they are not sustainable, as they are running on new players.
WOC noticed this problem and how it could affect the game's lifespan. Hence we carefully designed how Cryptoids could be bred.
First and foremost, we put a cap on the total supply of Cryptoids to protect the value and impact of each Cryptoid within the ecosystem.
Secondly, every Cryptoids could only breed 7 times. This way, it could further shrink the supply of Cryptoids.
Finally, the required resources for breeding new Cryptoids will increase gradually with higher breed count parents. Moreover, the $CAC used to breed will be burnt to decrease the circulating supply of $CAC, neutralizing the natural selling pressure from players cashing out.
COUNTERING ENERGY MANIPULATION
Most mainstream pet-battling blockchain games use an energy system to limit a player's earnings per day. It works because every account has a finite amount of energy, indirectly determining how many tokens could be produced. That is how they could protect the utility token’s value.
However, there is one fatal fraud in this system, multi-accounting. So what is multi-accounting, and why does it matter? Multi-accounting means players transferring their pets to multiple accounts to bypass the daily energy limits.
If players could exploit the energy limits, it would ruin the delicate resources distribution mechanic within the ecosystem.
Although multi-accounting poses a great threat to the sustainability of the P2E model, there are no preemptive measures to prevent this loophole.
We see this problem and how it will affect the sustainability of the game. That’s why WOC’s game design is dedicated to prohibiting multi-accounting behavior by limiting every Cryptoids ability to earn in-game every day.
That way, no matter where the Cryptoids were transferred, the amount of token it could earn remains unchanged, hence mitigating the problem of energy manipulation.
SCHOLAR MANAGEMENT PROGRAM
Leasing and hiring other gamers is a significant part of pet-battling blockchain games. However, the scholarship program for mainstream games is built outside of the ecosystem. In other words, the manager could not do anything if the scholar had decided to run away with their pets.
In WOC, we had developed an in-built scholarship management system. For example, the manager could rent out their account with 3 Cryptoids for another scholar to play on their behalf.
The player and manager could split the revenue on a settled agreement where funds will be distributed directly without the need of an intermediary.
The player and the Cryptoids manager could jointly decide the split. So newcomers could earn $CGC to foster their Cryptoids team while managers could earn when they do not have the time to play, and this scholarship management is absolutely hassle-free!
KINGDOM COME!
On top of what we mentioned above, we will release the kingdom function, aka the Cryptoidia. In Cryptoidia, you can purchase lands that could be minted as NFTs so players could find even more creative ways to earn in WOC. There are a couple of benefits to being a landowner in Cryptoidia.
First, you own the first right of resources on your land. You could harvest resources from your land plots to upgrade your land and Cryptoids.
Second, you can rent out your land and receive rewards.
Finally, the resources that you find in Cryptoidia are transferable into $CAC and $CGC, or other cryptocurrencies. You might even farm rare NFTs within Cryptoidia!
With the great benefit that comes with owning land in Cryptoidia, of course, you are expected to defend your property. Players could invade rivalry land to obtain even more resources and lands. But the defending player will not go down without a fig. That is why players could use the same resources to build a castle and defend themselves.
With mechanics like this, we can ensure players are not cashing out every dime they could, but to reinvest into the game for greater gain, emotionally and financially. We will actively look into gameplay development, like kingdom function, to attract players and keep a healthy value lockup within the ecosystem.
The ultimate goal of WOC is to prove that a sustainable ecosystem where having fun and receiving financial income are not mutually exclusive. Once the WOC is more established, we will explore the possibility of having a platform that could unite games with a similar belief as ours. Together, we could establish a vibrant, healthy community and streamline resources allocations. This way, we could provide a sustainable p2e model without building it at the expense of most players' losses.