game night scene transition

Sticker guy update a challenge ( game three js integration with 3d animated model and layout)

By Mark Anthony Comora | Sticker guy | 8 Nov 2025


Sticker Guy Devlog Update: 

Hey strangers 👋 Here I am again, sharing another blog update on my progress with Sticker Guy — the browser-based game I’ve been building using Three.js..

So what’s this all about?

It’s more than just a game. It’s an experience. When someone buys a sticker, they’ll also get a collectible fragment hidden inside — something they can use in the game. How do they collect it? Well... that part’s still a secret 😅 We haven’t fully integrated the mechanic yet, but I promise it’s coming.

 

3D Progress (Even If I’m Still Learning)

I’m only about three months into learning 3D software, so I’m not a pro yet — but I’ve managed to grab a free animated character online that closely resembles my actual design. It’s just for prototyping, but the bone rig and animation setup will help me rig my real character once it’s ready.

 

layout in blender

 

 

Simulating Real-Time Sun Transitions

One thing I’m proud of: I successfully simulated a sun orbit that transitions from day to night every minute. Eventually, this will sync with real-world time based on my country’s timezone — so if it’s morning here, the scene will show morning; if it’s midnight, you’ll see a night scene. It’s a small touch, but it adds realism and immersion.

 

sun simulator night

sun simulator day

 

Basic Animations Are In

Right now, the character has basic walk and idle animations. More will come once I fully integrate the mechanics — but for now, I’m laying the foundation.

 

animated character 3d

 

Why I’m Sharing This

I’m not rushing to finish everything. This is a personal pre-launch — not a public release. I’m documenting my journey through this blog, mapping out how I started and where I’m headed.

No one knows me here yet — we’re all strangers, right? 😄 But I’m opening up, slowly. I’m still protecting my boundaries and space, but I want to share my story.

 

 

 

What’s Next?

I plan to integrate the scene into my website — not as a full game yet, but as an experience. If people enjoy it and want to support, maybe I’ll gain enough momentum (and funds) to upgrade my hosting plan.

Firebase charges based on bandwidth — every asset download adds to the bill. So I’m being careful not to exceed the free plan. I’m keeping the asset size under 1GB for now, since I don’t have a stable income to cover hosting costs.



Solo Dev Life

I didn’t post last time because I got sick — but I’ve recovered and I’m back at it. I’m working alone: no team, no investors, just me, my skills, and my idea. It’s tough, but I’m doing my best.

Thanks for reading and spending time with me here. I’ll share an actual output of the game once it’s ready — but don’t expect a fully functional game yet. It’s hard-coded and still needs time to grow.

Being a solo dev and artist means I have to prioritize what matters most. Sticker Guy: The Game will follow.

See you in the next blog, stranger. See yah! 👋

 

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Sticker guy
Sticker guy

currently I'm in a process of building a system and site for my sticker, ordenary look but I add a technology experience where it can scan and see the hidden items, I'm almost to done and finish. and about to start and spread to public. A simple idea thatit might bring solution to common problem of people. about Money. a real grind story that illustrated in comic form and doing it a real life challenge, since this is a challenge I am not also sure what the result can bring to this idea.

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