In a famous passage of the book "Market wizards", Jack Schwager gives an iconic description of what a bear market is: a succession of sharp declines interlaced by shy recoveries.
Watching the graphs of some important coins, their last weeks seem really to mirror this definition.
Look, for example, to the last days of the Polkadot/Theter cross, dominated by a couple of violent red candles and a majority of downward movements.
Also, Theta's situation is compromised by a couple of red candles which the technical structure is no more able to recover:
Another coin suffering a serious bear trend is the loved/hated Dogecoin:
So, at the time of this writing, a lot of cryptocurrencies are suffering a bear configuration. It seems like that ther is no project able to survive from this attack: DeFi, parallel chains, pledges. Every kind of altcoin is suffering of a slow but costant erosion of its value. Every coin? No, to be honest there is a project that seems to remain able to keep its head out of the water and still breath fresh air: the "Play to Earn" field of cryptocurrencies, which is able, also in these hard days, to achieve impressive result in term of growth.
For example, REVV has been able to decorrelate from the dominant bear market and recover some losses with an uptrend. And Axie Infinity has run in these last days a powerful uptrend achieving the amazing result of more than doubling its value.
Which traits do these two currencies have in common? They both belong to the world of "Play to Earn".
"Play to Earn" is a kind of videogames that are hosted as dApps (Decentralized Apps). Every videogame is equipped with its own cryptocurrency, which can be used inside the game to buy items, also in form of NFT, or to unlock game's features. What is the disruptive aspect of this? The disruption comes from the fact that the game rewards the player by freely giving to him small amounts of cryptocurrencies. The functioning is like the more famous "Learn to earn" formula adopted by Coinbase or CoinMarketCap, except that here the activity required to the user to gain coins is simply to play and enjoy the game.
"Play to earn" is a growing trend which has shown to be able to achieve consistent financial returns, appealing gamers of various level, both entry level and professional streamers. Some of the "Play to earn" cyptocurrencies have gained notoriety since the moment some Exchange allowed their trading, for example Kucoin which allows the trading of both REVV and Axis Infinity. Being able to earn a coin while playing a game, and then trade it out of the game is an incredible added value, which has given diffusion and growing interest to these projects.
At the time of this writing, both Axis Infinity and REVV have traded with good returns, so it is likely that the "Play to earn" concept will be able to carve out a niche of interest and trading which is allowing its projects to achieve significant quotations and to grow over time.