This week's Battle Mage rule set challenge was Healed Out in which all monsters and summoners lose their healing abilities!
Healed Out general strategy....
- Anything that can help keep any monster, but especially your tank alive for longer would work well - such as shield and void.
- shields and repair could work well, if you think your opponent isn't going to go all out on magic, in which case Void Shield (so Raithe!)
- It might be a good idea to split attacks using snipe/ sneak/ opportunity as there's no chance for triage to work in this ruleset.
- Given the above, taunt to counter that!
- Also consider strengthen and especially life leach and scavenge to boost health.
- Obviously as high health as possible would help, all other things being equal!
Healed Out battle exemplar
The battle below shows a battle featuring the Water splinter in a comprehensive victory!
Mana and rulesets:
- 45 mana
- Healed out AND magic hits armour...

Summoner - Yodin for the BLAST!
- Grum - a solid high health, high damage tank
- Tendyll Striker - decent health for a second tank.
- Lava Spider - snipe plus one with Yodin!
- Serpentine Spy - Opportunity!
- Mantoid - Snipe 1 plus one with Yodin!
- Tinderlock - massive damage again and last stand opportunity!
The battle...
- round 1 - A good start for me, blast takes out my opponent's Wierding Warrior!
- round 2 - I lose Tinderlock, but at least he soaked up a lot of damage! I take out Damphire Stalker, then the Djin and Silent Shiva all in rapido succession (BLAST!) AND then the Sandworm too
- ROUND 3 - It's all over, I finish of the Giant!
Final battle analysis
Simply yet another carnage fest with Yodin.... in which I overwhelmed by opponent with the power of BLAST!