The problem with crypto gaming

The problem with crypto gaming

By SaltySucker | CryptoFucker | 13 Aug 2021


With almost three billion gamers worldwide, gaming is one of the most immersive industries today.

This coupled with the fact that gamers in particular understand cryptocurrency because virtual money has been a part of gaming for the last 10 years explains why crypto games are popping up like mushrooms, some with enormous success.

The leader in this new space is Axie Infinity, a Pokémon-style game whose active user has grown exponentially from just over 108,000 daily active users in June to more than a million daily active users this month.

Its whole gameplay involves trading and breeding digital round-shaped creatures called Axies which you can use to battle others.

Top players are reportedly earning $435 per day from their Axies, but many newcomers complain that the game is way to grindy, kinda boring and repetative.

Trying to train their weak Axies and make them stronger is exhausting for many.

„Axie Infinity was one of the most boring games I've ever played. Fell asleep after 10 minutes“, commented one Redditor in a ETHGamers subreddit. 

Even in „Axie Infinity“ subreddit you can see comments like; „Sometimes I wonder - Am I one of the few people who legit enjoy this game“ which was posted in a thread regarding sustainability of Axie economy.

As Axie Infinity is advertised as a type of cryptocurrency investment, there is a concern that many new players are joining only to earn money by playing the game, not enjoying themselves with the gameplay itself.

Axie Infinity combines elements of both Pay-to-Win and Play-to-Earn models and in many ways the game has more in common with cryptocurrency investing than, say, the latest Call of Duty blockbuster.

In Axie, your initial investment buys you a ticket to a world where your own time, skill, and effort can influence its value, rather than the vagaries of traditional cryptocurrency markets.

That’s a compelling proposition for many players, but its still not as enjoyable as games where you cannot buy anything with real money to make your characters stronger – where you rely solely on skill.

The idea of paying to win is inherently offensive if you play games; fair competition is a basic assumption of any game.

For a crypto gaming market to explode, developers need to release games that are fun to play – games that incentivize skills instead of grind.

After all, most popular games in overall gaming are those which require a certain skill set – first person shooter (FPS) games require speed and target accuracy as a priority, while Multiplayer Online Battle Arenas like Dota 2 and League of Legends rely more on memory and the ability to make strategic decisions.

These are the games people love. They enjoy playing them, but also watching these kind of games.  Also, a game which requires skill to annihilate your opponent is rewarding for people's brains. The thrill and excitement of winning in a game is often followed with endorphins being released. Endorphins create a sense of euphoria, and this is the reason why players return to certain games over and over.

In order for crypto games to come on top of the gaming world, crypto aspect of future crypto-games should be put in second plan, with gaming experience in front.

Most people love games because they are fun, as playing video games is a great way to de-stress from the demands of everyday life and do something that you enjoy just for the sake of enjoying it.

When games that are really fun to play finally come around, we all know how the story goes from there: significant number of the worlds estimated 2.7 billion gamers discovers the benefits of these newfangled blockchain games, and if just a fraction of those go on to learn more about blockchain and cryptocurrency, the size of the crypto market goes up exponentially.

How do you rate this article?

6


SaltySucker
SaltySucker

Nothing much


CryptoFucker
CryptoFucker

Just a blog

Publish0x

Send a $0.01 microtip in crypto to the author, and earn yourself as you read!

20% to author / 80% to me.
We pay the tips from our rewards pool.