Dear Readers,
sometimes there is no space in your mind for serious stuff, so today a totally random reflection:
1994:
2026:

Recently Boomerang has been "power crept" by boomerang basics and Into the Flood Maw, both costing just one blue mana.
So it's possible Prismari Charm won't see much play, however what really hit me is the amount of choices this card gives you.
Its third mode is basically Boomerang, except you can't bounce lands and you need one red mana instead of double blue.
The first mode is a good draw card, suveil 2 means you can put stuff in the graveyard, with all the possible benefits of this action and if you are desperate, you can see 3 cards for 2 mana. Not great but worst cards have been played in Standard.
The second mode is the one that really opens the jar. It can kill a 1/1 creature or TWO. So it can create card advantage. But it can also ping your opponent for the last point of damage.
All summed up:
- Boomerang for big threads*
- Can bounce your own stuff*
- Can kill a couple small creatures
- Can kill a creature and hit opponent
- Can do 1 damage to opponent ( which is horrible but it's a possibility)
- Can show you 3 cards when you search for something from the top of your deck
- Can put 3 cards in the graveyard while replacing itself
*like Boomerang
Prismari Charm is a cost2 spell with 7 modes. It's a Boomerang that alternatively can draw, create card advantage, put stuff in the grave and go the the face of the opponent. There is modality in two of its modes.
All the charms are somewhat goods in Strixhaven but they are not AS flexible.

Let's take the Golgari one, which is the second best in my opinion, as comparison:
- Sacrifice a permanent to draw two is strong; similar cards exist and gives extra benefits but this one let you sacrifice lands, which is a huge difference.7
- Gain 5 life is narrow. A good alternative to have against some decks but two mana 5 lives is bad.
- It's a removal in some cases. There is a lot of cc2 staff you want to remove. And if there is not, you have the first ability to transform a useless token or a land in 2 fresh cards.
This charm has way less targets than the Prismari's one. It do not interact with the opponent. It can't create card advantage. It can put just 2 cards in the grave and it gives 2 fresh cards but with Prismari you can see 3 cards before drawing.
So Prismari is an outlier even among modal cards. It's not the new standard.
Thank you and bye,
Lazy
(images courtesy of MTGGoldfish, original copyrights of Hasbro).