game design

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"Pay to win" is difficult to evade

27 Feb 2022 3 minute read 0 comments wabinab

It's difficult to evade "pay to win". There are games that tries their best to not "pay to win", but essentially it's hard, believe me. The moment you can buy something, and it is linked to some stats that differs with each items, it's most likely pa...

Game Dev Diary: Tech Stack Considerations

29 Apr 2020 4 minute read 7 comments X-51

So now I come to what will probably be the hardest decision of this whole project: deciding what framework to use to implement everything!   Right now I am still undecided, and I am hoping in researching and writing this it will help me think through...

Game Dev Diary: Building an inventory

29 Apr 2021 5 minute read 2 comments X-51

A lot of my talk about Witch's Brew so far has been fairly high level stuff, the "why" more than the "how", with a few little references to code stuff. This time I want to take a slightly deeper look at how I am coding something (without posting wall...

Game Dev Diary: Introducing health mechanics & timed effects

27 Mar 2021 2 minute read 1 comment X-51

Hey folks, been a while!! I hope some of you are still around. Before I get to what I want to write about, I'll throw you all a quick catch up....   I had a lot going on since the last time I wrote (August, damn, longer than it feels). One of my pers...

The GDC Showcase is virtual and free this year

4 Mar 2021 1 minute read 0 comments Slank

The GDC Showcase will be free and virtual this year. It will run from March 15th through the 19th. It's a separate event from the Game Developer's Conference (GDC), but it will allow people that are in Game Development or interested in Game Developme...

design a jewel in the 3D design program

14 Jan 2021 1 minute read 0 comments momoriso

Today I wanted to talk about the design method for a 3D model in the CATIA program, color the design and give it simulations in the KeyShot program. Where, in general, I design models and draw them in an orthogonal shape (ox, oy) or (ox, oz) or (oy,...

The newbie game designer plays games #1 - WinWing

13 Aug 2020 3 minute read 4 comments dawidwnukowski

Introduction Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. As being serious about this, I learned a lot about analytics and data. Well. It’s not enough, because...

Video | Drawing | Warrior Scene

5 Aug 2020 1 minute read 0 comments LuisRL

  Hello! Here is the finished drawing, it is a scene that I made to keep practicing and improving, since it is always good to practice something new every time, it is a scene of a warrior exploring caves or dungeons, I try to use some letters or sig...

3D | Modeling Robot | Final Render

1 Aug 2020 1 minute read 0 comments LuisRL

Hello! Finally I have the 3D model of this drawing, I really like how it turned out and the final renderings of the rendering, the only bad thing is that I couldn't do the robot tutorial, I had part of the robot already done, like around 50%, it had...

Game Dev Diary: Witch's Brew 0.1 release!!!!

25 Jul 2020 3 minute read 10 comments X-51

The last few days I have put a decent amount of effort into my little side-project game, and I am super-happy with the progress I've made.   I've added a bunch of screens including a loading screen (blink and you'll miss it since there aren't many as...