Game Dev Diary | Publish0x
Game Dev Diary
Game Dev Diary

Game Dev Diary

A place for me to document the processes, decisions, challenges, and struggles of creating a video game.


Game Dev Diary: Witch's Brew 0.1 release!!!!

25 Jul 2020 3 minute read 10 comments X-51

The last few days I have put a decent amount of effort into my little side-project game, and I am super-happy with the progress I've made.   I've added a bunch of screens including a loading screen (blink and you'll miss it since there aren't many as...

Game Dev Diary: A distraction, or a new path??

20 Jul 2020 4 minute read 2 comments X-51

I haven't worked on anything game-related for a while given everything else going on in life, but Saturday afternoon I felt like getting back into it.... but I didn't really feel like butting heads with the problems I was having previously just yet -...

Game Dev Diary: Storybuilding

16 Jun 2020 5 minute read 0 comments X-51

Things have been pretty quiet here on the game-making front lately. I hit a technical snag changing my maps so the walls were objects instead of tiles which I am still working through - I will hopefully post more about that problem when I figure it o...

Game Dev Diary: The chaos in order(ing)

1 Jun 2020 5 minute read 5 comments X-51

Not the post I was planning to write tonight, but I've hit some trouble regarding ordering and perspective which takes precedence over the other stuff.   For those who know about such things I am talking primarily about z-index. For anyone who doesn'...

Game Dev Diary: sprite sheets, tile sheets, and texture atlases

31 May 2020 5 minute read 0 comments X-51

Today I learned what a texture atlas is, and also the annoying nuances of some names, specifically the difference between a sprite sheet and a tile sheet.   So you have sprite sheets (these I knew about) - sequences of images of an in-game object, us...

Game Dev Diary: Tech Stack Final Decision

27 May 2020 4 minute read 5 comments X-51

Since this was a pretty huge decision to make I had planned to give myself a few weeks to think it over fully, and work with both GDevelop and Phaser a little more before making that final leap. It was a potentially tough decision really - picking be...

Game Dev Diary: Finding my concept

16 May 2020 3 minute read 0 comments X-51

The idea that actually kicked off this journey proved to be far too ambitious, with potentially years of development to make it happen, but I'm not ready to sign up for that length of commitment, or go that long without something to show for my work....

Game Dev Diary: Tech Stack Follow-up

5 May 2020 6 minute read 2 comments X-51

I've had a busy few days contemplating and evaluating each of the engines/libraries that I previously listed, and thought it would be good to follow up on what I liked or didn't like about each of them. So let's get straight into it....   Three.js As...

Game Dev Diary: Searching For Assets

2 May 2020 3 minute read 0 comments X-51

In the middle of evaluating the different game engines & frameworks I recently went over, I also went on the hunt for some game assets. Of all the skills necessary or useful to developing a game, digital art is probably my weakest. In the past I have...

Game Dev Diary: Tech Stack Considerations

29 Apr 2020 4 minute read 7 comments X-51

So now I come to what will probably be the hardest decision of this whole project: deciding what framework to use to implement everything!   Right now I am still undecided, and I am hoping in researching and writing this it will help me think through...